Friday, 20 February 2015

Learning Outcomes Resub

Learning Outcomes written Tasks



Tutorial Task 02
Line work of Arthur Rackham Gustave Dore and Arthur Rackham
Critical analysis
Gustave Dore

Perhaps one of the most successful illustrators of the 19th century, Gustave Dore worked on a number of large commissions, working on the Rhyme of the Ancient Mariner, Paradise Lost it is clear to see he was confident in his approach, and used line beautifully in his illustrations.

Looking at one of the key illustrations from Don Quixote the man of La Mancha, it isn’t initially obvious that this is in fact a cross hatched drawing. We are confronted with Quixote saluting the moon in a night time scene, and this is beautifully rendered, tonally we are confronted with a full range Dore has controlled his line work and given the viewer an image that is full tonally from the whitest highlights on the moon, to the darkest shadows on some of the background buildings. He has built up the crosshatching to a level where as a viewer we look past the delicate line work and believe in the roundness of the scene.
The composition also adds to this, he skilfully leads the eye around the compostaionfrom the moon down onto Quixote’s face and then across his shield, Dore uses a beautiful arc to lead the viewer through the drawing. But this isn’t detail for details sake and he gives us resting points throughout the image,preveting the piece from being over busy. From looking at the piece initially and maybes thinking it is quite complex it is clear to see Dore has focused our view on the three key areas of the image, the moon Quixote and his armour in all its splendour on the wall.

Arthur Rackham
Rackham’s line work is equally expressive, but in a very different way to Dore`s, still tonally as strong as the work of Dore if we look at an illustration form Alice in wonderland in which Alice is confronted by a deck of cards mysteriously thrown into the air, the viewer again is given a tour of the composition using a strong curve to bring the eye around the composition.


Initially looking at the piece it is almost like a photograph form a slow motion sequence, the cards swirl around Alice in a playful way, but Alice seems intimidated by this, on closer investigation we can see the characters are coming of the cards and occupying the image plane, confusing the visual story shown to the viewer.

Rackham’s line work is more playful, his line dances around the composition in a more fluid motion, the dress feels alive as it billows out. Then the line is intensified when he describes the hair, he uses a consistent line to give volume to the hair, almost making it feel like it is suspended in water.
Both of these pieces of work use line in different ways successfully, they succeed in making what in essence is a number of equidistant lines turn into beautiful images that are both controlled and confident in their approach.


Working on the still life it became apparent certain technique’s worked a lot better when trying to achieve the cross hatching for example. Blue Biro gave a consistent line that was easily controllable ,felt comfortable to work with and produced nice mid tone shading however this was limiting as once the darkest hue of the ink had been achieved it was hard to push this any further. From a drawing point of view it was also hard to maintain the hatching, and make sure the work didn’t deteriorate into scribble. The line quality was consistent with no real flex in the nib of the pen, so any pressure sensitivity did just come down to the hatching of the lines.


The most successful piece was the Biro work, it had vitality and was a medium the artist had over looked in the past as being a serious drawing tool, more investigation into controlling the contrast of the drawings and a possible use of different shades of pen might help to push the development a lot further. Scale is also an issue as you are limited by the line width, making it labour intensive to produce large scale works.
The success of the Biro drawing came from the ability to build up subtle tones and overlap the crosshatching to give the drawing depth, the choice of paper also had an effect on the final outcome, to heavy a tooth and the drawing lost clarity, using a smoother super white paper did give a finer detail and more consistent tonal range.


Tutorial Task 04
Synectic Triggers – how can this influence Creature Creation?

How did you create your work?

A number of quick thumbnail sketches were created initially, where the main focus was body structure and key parts of the individual creature’s anatomy. It was massively important the creature had a good gait, and felt like it was believable from a structural point of view. This was a key factor in a number of the designs not making it past early thumbnail development stage.  
Three variations were developed, the quality of finish and anatomy was pushed further before a decision was made about which creature would be taken forward to final presentation.
The main issues that cause tow of the designs to be rejected were the confidence of the artist to create convincing wings in the time available on the project.
The final design was chosen because it used the key Synectic triggers, Metamorphose, Combine and Superimpose. These were key in the final design, and the main reason the final creature was chosen.

Where did you find your assets?

Using key Synectic triggers the artist wanted to blend three very different animals to create the creature. The dog part of the animal came from photographs of the family pet. Initial photography had been carried out when the dog was a pup but this didn’t make it across into the final drawing as it felt too cute and worked against the overall look for the creature. This needed to be a solid well rounded animal that could exist in a fantasy film or game. So more photographs were taken of a more mature dog.
The refecne for the bird came from a book of old engravings from the early 19th century, and in a way this guided the whole final presentation, the idea that this creature could exist in a journal of extraordinary creature’s not seen before was one of the driving factors when it came to putting the final piece together.
The Aye Aye had been seen on a BBC nature programme, and there was no way the artist could get access to the actual animal, so the internet had to be used. It was key from a development point of view that the skeleton was looked at, because of the Aye Ayes extended index finger in order to make sure the anatomical structure was correct. These skeleton images were used to build the musculature on, and make the creature more believable.

How did you create your work?

Initial rough pencil sketches helped to get an overall idea of how the creature may look, by using a thumb nailing technique it was easy to go through a number of iterations before settling on a final design. The only real issue this raised was making sure the silhouette for the creature was consistent and felt believable.
It was important early on in the project the Creature didn’t end up looking like a piece of bad taxidermy, so underlying anatomy and an understanding of the creatures possible behaviour fed into this process.
This was a fine balance, key aspects were dropped because of believability issues, and making sure the artist could deliver a creature that could function in the real world. A lot of time was spent looking at the transient between the fur on the body and the feathers, and how this would then blend down onto the short fur of the torso.
Overall the creature does achieve the goals that were initially set however more development work would be required to really push the quality of the artwork, there are a few awkward transitions and certain areas in the anatomy that need revisiting, for example the weight of the lower arm is to constant with the front legs, there need to be more taper and focus on the silhouette of the legs and feet.

How did you apply the Synectic Triggers?

The main Synectic triggers that were used to formulate the design were, Combine bringing things together from very different creature’s and combining them into a coherent and functional piece of work. Superimpose was another key trigger that really described how the artist produced the work by superimposing the key characters traits from the three animals and bringing them all together in the final design.
The final trigger considered was Metamorphose, the idea that the creature could be a mutation or indeed a biochemical change was interesting, again this was just another level of believability in the creature’s design. Using these triggers and constantly referring back to them helped to stay focused with the project and guided some of the key design decisions, these techniques had a major impact on the quality of the project and will be an area that I developed more in the future.



Tutorial Task 05
1960s Character Design
Document how you created your work

Which life drawings did you base your poses on?

The life drawings that were picked for the final piece were standing poses, these had been quick five minute poses but managed to have a lot of attitude, and this really helped in the development of the female character. This strong pose exuded strength and willingness to not back down, this provided a perfect balance for the slightly comical almost pleading pose of the male character.


What made you choose your concept?

Interviewing the artists father it became apparent to get really close to the essence of the 60s in the North East you had to look past  classic films like Quadrophenia, as these were created in homage to the era, and though really well observed lacked a lot of the grit seen in personal photos of the period.
As a games artist it was important to avoid cliché and push the normal stereotypes of character creation. This was achieved in a number of ways, using a stronger female character that visually is very different to the norm from the era. The male character also needed to break the mould, so he needed to look almost pathetic next to his girlfriend, by doing this the whole stereotype was turned on its head. This did however cause a number of issues mainly relating to the size of the female character, so this did push the believability of the character in relation to historical concept but this was felt to be a risk worth taking.

How did you create your artwork?

A large number of refence photographs’ were looked through and a pricoees of filtering the images was fundamental at the start of the project. Once the overall look had been established for both of the characters moodboards were produced showing key items of costume, hair and facial features. A number of initial thumbnail sketches were produced to bring the designs together quickly and concisely.


Once the initial thumbnail sketches had been produced, turnaround sheets of the characters were created. This involved more photography, to get the shape and weight right on the parka, and to make sure the details on the fabrics were as accurate as possible. The drawings were produced with pencil on layout paper to help maintain the volumes in the front back and side drawings.

What do you think could be improved in your concept?

The male character achieves everything the artist set out to at the start of the project, with the only aspect needing modification possibly is the cut of the trousers and elongating the toes of the boot to tie in with photographs found after the drawings were completed.
The female character needs more work, form an anatomy point of view the shoulders fell to narrow and hunched, and there are also issues with some of measurements of the legs, the thighs feel slightly long, and the anatomy around the ankle feels odd, this isn’t to problematic as if the character were to be produced, it is expected more principle photography would be produced for the character.

A beach side scene was chosen to show of the characters in an environment, but this was possibly to obvious, again more time would have allowed greater  research into the culture in the North East and possibly a better environment could have been developed. On the whole it was felt the main objectives had been achieved, the next stage would have involved more research and a look at the feasibility of animating the parka in a games engine.



Tutorial Task 06
Emotional response to poem

On reading the poem it feels sombre in mood and on the whole feels grey 128,128,128.Poetry and the use of the “poem” to generate an emotional response requires the reader to be inspired by the visual imagery conjured up by the poets words. On reading the poem a number of times the main emotions experienced are rage, venom and disillusion, the poem if looked at literally is a series of snippets, small morsels of visual stimulation that rarely work together to create a coherent discussion.

If we break down some of the key visual images and try to work with them we encounter misery, depression and a disconnect when it comes to creating artwork based on the poem.
To avoid this key phrases were picked the artist thought he could work with, out of the whole poem this was limited to “sleep, old time, Grecian Grandeur and the sick eagle. Looking at the experimental work that had been produced it was clear in one painting that a landscape could be worked into the pain work that had been produced using wallpaper paste and coloured inks. Having to shoehorn characters into the drawing was problematic, however the artist found a pose form the marbles and use this to create the foreground character.
Visually to get the idea of “old time” across the artist focused on using numerals from an old watch to blend over the top of the drawing. The personal element investigated was related to sleep, and tying that together with time, so the drawing shows a family group all asleep, but all connected through sleep. The male character can be seen drifting comatose across the composition holding a young child, this works on a number of levels by being asleep everyone in the picture could be dreaming the image, but as a viewer the scene feels intimate, but there is a disconnect, as to be part of it the viewer would need to be asleep as well. The drawing was created on brown envelop with coloured inks and has a jewel like quality to it.

The most important thing learnt from the task is the importance of experimentation in order to come up with new and interesting compostions.The surrealists used frottage to create amazing textured pieces of work, and it is this looking for an image in seemingly random marks that really can be inspirational when creating new work.

The ability to bring together and used different media is another area that has helped to develop the work. Sadly one of the problems with creating work in such a readymade way is you need to have access to large scanners to do anything with the work created. This is problematic with the majority of the machines only scanning to A3. This caused problems joining the images together and maintaining continuity across two pieces.
 


Tuesday, 3 February 2015

Learning outcomes Artist Analysis







Title: The Homecoming Marine 1945
Artist: Norman Rockwell
Medium:  Oil on Canvas
Description
In this painting Rockwell presents the viewer with a scene in a Mechanics garage, it shows five adult men and two young boys enthralled by the story being told by the seated soldier.
The painting is composed in a way that allows the viewer to be drawn in, and feel part of this intimate discussion. The use of negative space in the bottom left hand side of the canvas, allows the viewer to feel like he can  pull up a chair and become involved in the discussion.
The painting is harshly lit by the windows at the back of the painting, and this adds real depth to the image highlighting and picking out the individual characters in the composition. This helps to strengthen and give reason pictorially to the characters being there, showing that as a group of individuals they have come together in the painting to support the returning soldier.
Analysis
Viewing the painting it is clear the artist has used a Fibonacci curve to draw the eye into the centre of the compostion.The contrast in the painting and the use of light, in particular rim light that has been generated by the sunlight coming through the rear window off the garage helps to focus the viewers’ attention to the seated soldier on the left hand side of the painting.
This is further accentuated by Rockwell’s use of key colour, he uses red initially to draw the eye to the soldier’s hands grasping the flag, once we see the flag our eye is drawn elsewhere in the composition to pick up on other pictorial clues that hint at and add to the story behind the painting.
Our eye is drawn using red again to the back wall and the “war hero garage mechanic” newsprint, but strangely though we read the text we are not really being given the heroic scenario we would expect.
Clearly a lot of time and effort has gone into the planning the pose of the characters, and Rockwell has chosen to illustrate all ages off man in the painting, from the strange almost quizzical look of the younger children to the dumbstruck realisation of the seated post master. It is clear from his expression he may have been in a similar situation before.
The painting is executed in a semi realistic manner, and uses a massive amount off symbols throughout to add visual interest to the piece, this is one of the key reasons the painting was chosen as from an artistic point of view, the idea you can tell a story by the placing of key objects is important in the creation of concept art whether it is for Games or film pre-production.
Interpretation
In this painting Rockwell is clearly trying to convey the realisation of what it means to go to war, but in a really well controlled but highly emotional way.
The piece is indeed sombre in its pallete a lot of subdued tones give the painting a very grounded feel and this adds to the seriousness of the situation being described on the canvas.
The artist is clearly taking the viewer through all aspects of the human condition and presents us with an image that will have been seen on numerous occasions, when soldiers have returned from the conflict.
The pose of the returning “hero” for me is where the artist is really questioning what it means to be heroic. His pose isn’t what we would normally associate with the idea of being a hero, he is not elevated and shown dominating the composition instead he is portrayed in a very humble almost apologetic pose, this is where Rockwell is playing with the idea of heroism and showing us that actually being perceived as a hero effects people in a whole host of ways.
Judgement
I find the piece to be an interesting comment on society, and the effect war has on communities.
The painting is full of symbolism and is painted in a semi realistic technique, and does stand out as a competent and important piece of artwork that clearly portrays the human condition and that definatly steps away from some of the more illustrational pieces of Rockwell’s early more “chocolate box” artwork, and for me sets him out as a great political painter.
As an artist I appreciate Rockwell’s attention to detail and his exquisite use of composition in this paiting.It is an artwork that you see something new every time you look at the piece, whether it be from seeing a new symbol, or the way he has described some of the clutter in the background of the garage, it is an image that clearly illustrates a key moment in time, that throughout our lives we will all find ourselves in similar situations.